Torin's Passage - A look into resource.sfx and resource.aud

I don't know how these files are constructed, but maybe I can find something out...

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Japanese Article for unreleased Sim City (MSX)

Sim City was in development for the MSX, but cancelled. Here is an preview article about the game from the Japanese MSX Fan magazine, issue 07/1992, page 114. As I can barely read/write Japanese, but not understand/translate it, there is no translation of this article. But I make some comments about the screenshot on the article.

Sim City war für den MSX in Entwicklung, wurde aber eingestellt. Hier ist ein Vorschau-Artikel über das Spiel aus dem japanischen MSX Fan Magazine, Ausgabe 07/1992, Seite 114. Da ich kaum japanisch lesen/schreiben, aber es nicht verstehen/übersetzen kann, gibt es keine Übersetzung des Artikels. Aber ich mache ein paar Kommentare über den Screenshot in dem Artikel.

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Game Players Magazine, issue May 1995

Big image files ahead! This magazine issue isn't scanned and uploaded anywhere yet, but Youtube user Botman made an HD video in 2011 in which he discusses it. Some screenshots of the interesting stuff and transcriptions of his comments.

Große Bilddateien voraus! Diese Magazin-Ausgabe ist bisher nicht gescannt und irgendwo hochgeladen, aber der Youtube-Nutzer Botman hat 2011 ein HD-Video gemacht, in dem er sie bespricht. Einige Screenshots vom interessanten Zeug und Übersetzungen seiner Kommentare.

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Seiken Densetsu (GB) European versions, Part 2

Here are some more pics of European versions of Seiken Densetsu. Right from eBay. To end this chapter. Warning - many pics.

Hier sind ein noch paar Bilder von europäischen Versionen von Seiken Densetsu. Direkt von eBay. Um dieses Kapitel zu beenden. Achtung - viele Bilder.

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Jeanne d'Arc Guide Scans

Two photos of a table in the guide for the criminally underrated PSP game "Jeanne d'Arc". Transcription plus translation attempts (with google translation).

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Game Idea - Code Name "Day Dreamin' Davey", Part 2

 As an addition to the whole stuff I wrote up on my version of the "Day Dreamin' Davey" topic, here are some details to imagine what-it-would-be-like:
Als Zusatz zu dem ganzen Zeug, was ich zu meiner Version des "Day Dreamin' Davey"-Themas zusammengeschrieben habe, hier noch ein paar Details zum Vorstellen-wie-es-wohl-wäre:

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Tactics Ogre - Screenshots from August 1995

These are all the screenshots from an article in Family Computer Magazine, issue no. 16/1996 (August 11th 1996). Maybe someone might take a look if they're all final or not? Big pics ahead.

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Seiken Densetsu (GB) European versions

Just browsed through eBay today, I found a few pictures of different European versions of Seiken Densetsu. I just want to archive these collected pictures here. As much as I would like to buy them for a whole "international" versions collection of Seiken Densetsu, they're a bit overpriced for me at the moment (~80 Euro per piece. Quite a bit for someone who doesn't necessarily consider himself as a collector and already owns three versions of it...). Well, whatever.

By the way, the Finnish and Italian(?) Wikipedia page mention that Mystic Quest/Final Fantasy Adventure was rereleased in 1998 by Sunsoft with minor changes on the boxart. Just don't ask how I found that out. Does anybody know something about this!?

Habe heute ein bisschen eBay durchgeguckt, ich habe ein paar Bilder von verschiedenen europäischen Versionen von Seiken Densetsu gefunden. Ich will nur mal die gesammelten Bilder hier archivieren. So sehr ich diese Spiele für eine "internationale" Versionensammlung von Seiken Densetsu kaufen wollen würde, sind sie für mich im Moment etwas überteuert (~80 Euro pro Stück. Schon ein Bisschen für jemanden, der sich nicht unbedingt als Sammler betrachtet und der schon drei Versionen davon besitzt...). Nun, wieauchimmer.

Nebenbei erwähnen die finnische und italienische(?) Wikipediaseite, dass Mystic Quest/Final Fantasy Adventure 1998 von Sunsoft wiederveröffentlicht wurden, mit geringen Änderungen an der Boxart. Fragt einfach nicht, wie ich das herausgefunden habe. Weiß irgendwer etwas darüber!?

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Game Idea - Code Name "Day Dreamin' Davey"

This is an idea for a game that I had today (Jan 23rd). And it has nothing to do with the NES game "Day Dreamin' Davey". PS: You see, it took me a while to finish this.

Das hier ist eine Idee für ein Spiel, die ich heute (23. Jan) hatte. Und es hat nichts mit dem NES-Spiel "Day Dreamin' Davey" zu tun. PS: Wie man sieht hat es eine Weile gedauert, bis ich es fertig hatte.

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Ein Eindruck von "The Midnight Station"

Ich hatte viel Spaß mit einem PC-Spiel von 2014, das gerne ein ZX-Spectrum-Spiel wäre. Wie, warum und weshalb möchte ich erklären, und alle anderen dazu anhalten, dem Spiel auch mal eine Chance zu geben.

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Secret of Evermore - Compendium

Alright, here it is, the first version of my Secret of Evermore compendium, a collection of development stories, information about pre-release version features, known bugs/glitches and other stuff.

I started this as a list of glitches seen in Metasigma's Evermore speedruns, but when this grew more and more, I included other sources that contain information about the creation of the game, so see this as a compendium, something like the Definitive-Ressource-stuff I started for Secret of Mana (in German). Yet, this is a first version, and though I spend a lot of time on this, there are certain things I haven't finished - I didn't watch all of Metasigma's videos on Twitch for information, though I tried (I began with the oldest and came to his first sub-1:30 video), I didn't finish to read the Speed Demos Archive thread about the game, and, of course, there are so many video game magazines I haven't read that might contain alpha screenshots, interviews or concept art that are missing here.

So, if anyone wants to help:

If you are a member of the Original Staff, feel free to write down any anecdote about your time at Square. Everything, even the shortest comment on the most vague inspiration source or most boring story to the scrawliest doodle, is apprechiated.

If you are a speedrunner, feel free to add any glitch I have forgotten or point out what I got wrong. Anything helps. It would be great if you could add some kind of video source or anything, I just want to make sure to fall victim to a troll and publish some unproven claims (hence the category).

If you are anybody else: Feel free to help! If you found a website I haven't integrated, if you have a scan of a video game mag I haven't mentioned, or anything, please leave a comment and get in touch with me!

A final few thank yous: Thank you Peter Fries that you didn't ignore my tenthousand nitpicky questions! Thank you Clayton Kauzlaric for the development notebook shots (how about some more? ;D)! THANK YOU Jeremy Soule for writing that music (can you do some more of that, too? ;D). And, last but not least, thanks to MetaSigma for the hours of entertainment, all the information, and all the flexes. May Luna be with you!

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Another Satellaview ad(?) transscribed

 

This one was tweeted yesterday by @gamgazo and retweeted by Kiddo. There are kanji missing in my transcription, as usual.

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Translated Secret of Evermore Article in Club Nintendo (July 1995)

A pre-release article about Secret of Evermore, released in the German Club Nintendo magazine. Don't expect anything.

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Even more from Sim City (SNES)

Prices! I'm lookin' for the prices! (Sim City (U) ROM used)

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A small look into Thoroughbred Breeder II

I took the standard (J) ROM.


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